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- rem ╔═══════════════════════════════════════════════════════════════════════╗
- rem ║ FLCS MACRO DEFINITION FILE TEMPLATE ver 1.1 ║
- rem ║ Macro Definition File For: MECHWARRIOR II____________________________ ║
- rem ║ ║
- rem ║ Created By: Scott R. Parker__________________________Date: 8/8/95____ ║
- rem ║ ║
- rem ║ Load this file when creating a macro definition file for your flight ║
- rem ║ simulator. Remember, there is a 400 line limit to M50 files! ║
- rem ╚═══════════════════════════════════════════════════════════════════════╝
- rem DELETE ANY UNUSED COMMANDS AND USE SAVE_AS TO SAVE UNDER A DIFFERENT NAME
- ~╔═════════════════╗
- ~║THROTTLE CONTROLS║
- ~╚═════════════════╝
- EngsneStart = s
- ThrottleUp = =
- ThrottleDown = -
- MinThrottle = 1
- MaxThrottle = 0
- CruiseThrottle = 5
- AfterburnerOnOff = 0
- Reverse = BSP
- @DigitalThrottle = THR 2 9 1 1 2 3 4 5 6 7 8 9 0
- TorsoTwistRight = ,
- TorsoTwistLeft = .
- RecenterTorso = /
- RecenterLegstoTorso = m
- MASC = v
-
-
- ~╔══════════════╗
- ~║VIEW COMMANDS ║
- ~╚══════════════╝
- SwitchViews = c
- CockpitView = c
- LookFront = LCTL UAROW
- LookLeft = KP7
- LookRight = KP9
- LookDown = LCTL DAROW
- LowLightAmp = l
- EnhancedImaging = w
- ZoomIn = z
- ZoomOut = TAB
- REM @StandardViews1 = H1U CTL UAROW H1R CTL RAROW H1D CTL DAROW H1L CTL LAROW
-
- ~
- ~╔═══════════════╗
- ~║FLIGHT CONTROLS║
- ~╚═══════════════╝
- AutoPilot = a
- JumpJetsActivate = j
- JettisonAll = k
- Jumpjetforward = d
- Jumpjetbackward = LALT
- JumpjetSlideRht = ]
- JumpjetSlideLft = [
-
- ~
- ~╔════════════╗
- ~║HUD COMMANDS║
- ~╚════════════╝
- CycleThroughHUD = F1
- HUDOnOff = F11
- RadarMap = F2
- MechDamage = F4
- PartsDamageMeter = F5
- DisableHUD = F11
- MissionOrders = F12
- WeaponsFullScreen = F10
- ~
- ~
- ~╔══════════════╗
- ~║RADAR COMMANDS║
- ~╚══════════════╝
- RadarOnOff = F2
- TargetNearestEnemy = e
- Targetunderreticle = q
- Cyclealltargets = t
- Inspect = i
- NavPoint = n
- TargetFriend = f
- SatelliteUplink = F3
- ~
- ~
- ~╔════════════════╗
- ~║WEAPONS COMMANDS║
- ~╚════════════════╝
- FireGuns = SPC
- Chain/Group = \
- SelectWeapon/Group = ENT
- Groupweapons1 = SHF 1
- Groupweapons2 = SHF 2
- Groupweapons3 = SHF 3
- JettisonAmmo = k
- Enemymechdamage = F4
- FireAllweapons = ;
- MissleCamera = F10
- FireGroup1 = NUML
- FireGroup2 = g
- FireGroup3 = KP*
-
-
-
-
- ~╔═══════════════╗
- ~║COUNTERMEASURES║
- ~╚═══════════════╝
- OverrideAutoshutdown = o
- ManualShutdownRestart = s
-
-
- ~╔══════════╗
- ~║NAVIGATION║
- ~╚══════════╝
- NAVModeOnOff = a
- CycleWaypoints = n
- NextWaypoint = n
- PrevWaypoint = n
- ILSOnOff = n
- MapDisplay = F3
- ~
- ~
- ~╔══════════════╗
- ~║SPECIAL MACROS║
- ~╚══════════════╝
- rem NOTE: You must use either analog throttle or digital throttle, but not
- rem both. Some flight sims support both methods of throttle control. The
- rem following information should help you to decide which method to choose.
- rem
- rem In order to use analog throttle with the FLCS, simply delete any
- rem reference to 'THR' in your B50 file. Digital throttle is specified as
- rem follows:
- rem
- @DigitalThrottle = THR a b c d [e f g h i]
- rem
- rem The '@DigitalThrottle' macroname should be used with flight simulators
- rem which use characters generated from the keyboard to control throttle
- rem response. Flight sims which use digital throttle fall into one of two
- rem categories - they either use a certain character (usually '=' or '+') to
- rem increase throttle and another character (usually '-') to decrease
- rem throttle, or they use a set of sequential characters (usually '1' thru
- rem '9') to increase and decrease throttle. Which type of flight sim you
- rem have dictates whether you specify a '1' or '2' after the 'THR' parameter
- rem shown above. Flight sims which use continuous keypresses of a single
- rem character to increase or decrease throttle should be specified as
- rem 'THR 1' and sims which use sequential characters require 'THR 2'.
- rem The remaining parameters (b thru i) are used as follows:
- rem
- rem b = number of throttle steps to reach full throttle
- rem c = number of afterburner steps (use '0' if none)
- rem d = throttle increase character (THR 1) or sequence of characters
- rem from min-max throttle if THR 2
- rem e = throttle decrease character, if THR 1, or sequence of
- rem characters used in afterburner, if THR 2
- rem
- rem The remaining arguments [f g h i] only apply to THR 1 simulations:
- rem
- rem f = character that enters afterburner
- rem g = character that exits afterburner
- rem h = character that increases afterburner
- rem i = character that decreases afterburner
- rem
- rem
- @StandardViews1 = BTN H1U a BTN H1R b BTN H1D c BTN H1L d BTN H1M e
- rem
- rem The @StandardViews1 macroname can be used to assign keys for the
- rem different positions of the hat 1 switch on your FLCS. In order to use
- rem the @StandardViews1 macro in your .B50 file, you must replace the
- rem letters a,b,c,d, and e above with the proper keypress designations from
- rem your flight simulation. Similar macros can also be created for hat
- rem switches 2 thru 4.
- ~╔═════════════╗
- ~║MISCELLANEOUS║
- ~╚═════════════╝
- Eject = CTL ALT e
- PullRipCord =
- SystemsStatus = u
-